When a character has wetness, this hat cools him.
However, when the wetness of the character is too high, his sanity is damaged, then you should control his wetness skillfully.

FUNDAMENTAL SPEC:
- Durability: 1.5x Tophat
- Recovering sanity: 1.5x Tophat
- Waterproof: 1.5x Tophat
- Equiping the hat, the drying rate of the character decreases to 1/10.
- Equiping the hat and when the character has wetness, the hat cool him about -30.


ABOUT WETNESS CONTROL:
Since this hat has waterproof, by using an umbrella together, character's waterproofing becomes perfect. You can control wetness of a character perfectly.

- To make character's wetness increase
Unquip the hat and umbrella, and the character gets water.

- To obstruct the increase in wetness any more
Equip the hat and umbrella.

- To hold character's wetness for a long time
Equip the hat.

- To dry character's wetness faster
Unquip the hat.


DON'T USE A THERMAL STONE:
According to the odd side effects of program logic, an warmed thermal stone strengthens character's overheat. If Snow Chester is not near you, the stone will hardly be helpful to you. It is hardly helpful in the southern ocean.


Recipe:
Under the DRESS tab using an Alchemy Engine,
- 6x"Silks" and 1x"Cloth" and 1x"Snake Oil"
